Instructional Technology Tools

Monroe #1 BOCES has the following instructional technology tools available for educators to borrow and utilize in the classroom. If you’d like to request any device, please email Doreen Pietrantoni at doreen_pietrantoni@boces.monroe.edu

Instructional Tech Resources provided by Model Schools

BeeBots Robotics

Pre K – 2
This colorful, easy-to-operate, and friendly little robot is a perfect tool to teach sequencing, estimation, problem solving and just having fun. Tell Bee-Bot® to move forward, back and turn left or right by pressing the arrow keys. Then press GO and send him on his way. Bee-Bot® stops, beeps and blinks after each step so you can follow along as Bee-Bot® executes your program. Bee-Bot® remembers up to 40 commands and encourages increasingly sophisticated plans and programs. Lesson ideas.
7 kits – includes 6 devices, charging device, alphabet cards, CVC cards, command cards
3 BeeBot transparent mats that can be customized

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Maker Buckets – Includes materials such as construction paper, playdoh, pompoms, pipe cleaners. We can also provide cardboard construction materials. Want to collaborate on a Maker project in your classroom? Contact Doreen Pietrantoni to start planning a lesson.

 

VR Goggles

Used for VR experiences. Holds student mobile phone devices. We have iPads to loan with the goggles. Students can use personal mobile phones.
30 goggles

Ozobots Robotics

K – 12
Ozobots are little robots that are designed as an introduction to coding. Students use color combinations to move the ozobot on a path from one location to another. Vendor provides numerous learning activities with a free log in to lessons/activities
3 kits – includes 18 Ozobots, charging device, markers

BreakoutEDU Kits

K – 12
Breakout EDU is a standards-aligned game platform that allows teachers to get across a wide range of subjects using the engagement of escape room-style puzzles. This uses both physical and digital puzzle games to help work on collaborative learning in team-based testing.
 
4 kits – through Model Schools
6 kits – through library media service

 

LittleBits Robotics – STEAM Kit

Grades 2 – 5
  • The easy-to-use electronic building blocks snap together with magnets empowering kids to create inventions, large and small
  • Each color-coded Bit has a specific function (e.g. lights, sensors, motors, inputs, and outputs) and is reusable for infinite number of inventions
  • Comes with 19 BITS Including power, light sensor, temperature sensor, motors, buzzer, LED, button, fan, number, dimmer, pulse, and more; 40 Accessories including wheels, mounting boards, mechanical arms, screws, battery, magnet shoes, & more.
  • Learn engineering design cycle – create, play, remix, share
  • Gain creative confidence and 21st century skills: critical thinking, collaboration, creativity, and communication
  • All lesson plans are aligned with Next Generation Science (NGSS) Standards and can be integrated into any curriculum or makesrpace
  • All activities are unplugged – no need for a computer or tablet
  • Vendor provides numerous lessons/activities on website
6 kits – 3 – 4 students collaborate per kit

Dash Robotics

Grades 1 – 6
Dash robots use a variety of apps with blockly coding to control the robot for navigation, voice control, light control, and movement. (Each robot will arrive with an iPad and charging USB block) Life Cycle Lesson Example,
 
14 Robots

Dot Robot

Grades 1 – 5
Dot can be used on its own or with Dash Robot. Dot comes with several built-in games, such as Magic Dot Ball, Dot of Music, and Light Sword. Using our free apps, Wonder and Blockly, students can create more than 100 games. Plus, with its IR-sensors, Dot can sense and even control Dash.
6 Robots

CUE Robots

Grades 5 – 8
The Cue Robot provides students with opportunities to explore increasingly complex programming while focusing on more advanced block coding and text coding in JavaScript. 1. It’s designed for students with previous coding experience.
 
12 Robots

Makey Makey

Grades 2 – 12
Makey Makey: An Invention Kit for Everyone is an invention kit designed to connect everyday objects to computer keys. Using a circuit board, alligator clips, and a USB cable, the toy uses closed loop electrical signals to send the computer either a keyboard stroke or mouse click signal.
Model Schools – 10 Kits – Kits are 1:1 or 1:2 for collaboration. Includes needed wires, pencil, and other components
School Library – 12 kits

KOOV Robots

Grade 2 (with support) or 3 – 8

KOOV is the all-in-one coding, robotics and design kit that combines digital coding with physical building to teach the next generation of innovators. App comes with step-by-step guidance for building and coding robots along with independent activities for learners.
16 kits – 2 – 4 learners per kit

iPads – 200 iPads

School Library Systems Resources!

 

 

To reserve and of the tools, contact Doreen Pietrantoni doreen_pietrantoni@boces.monroe.edu

*Items subject to availability. Loan term is 2-3 weeks.

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