Virtual Reality in the Classroom

 

Virtual Reality and Augmented Reality are not ideas of the future – they are happening now! Excite students and invigorate curriculum by integrating instructional technology. This workshop will allow attendees to explore VR and AR and learn how to integrate, collaborate, and create rich learning experiences for students.

Introductions

Doreen Pietrantoni – doreen_pietrantoni@boces.monroe.edu

Parker Ormerod  – parker_ormerod@boces.monroe.edu

Mark D’Annunzio – mark_d’annunzio@boces.monroe.edu

Horizon Report

What is on the five-year horizon for K-12 schools worldwide? Which trends and technologies will drive educational change? What are the challenges that we consider as solvable or difficult to overcome, and how can we strategize effective solutions? These questions and similar inquiries regarding technology adoption and transforming teaching and learning steered the collaborative research and discussions of a body of 55 experts to produce the NMC/CoSN Horizon Report: 2016 K-12 Edition, made possible by Share Fair Nation under a grant from the Morgridge Family Foundation. This publication charts the five-year horizon for the impact of emerging technologies in school communities across the globe.

2017 Horizon Report Preview

2016 Horizon Report Overview

What is Virtual Reality?

Great Articles

10 Practical Uses of VR in the Classroom

Virtual Reality Without A Headset?

Teachers Explain Why VR Is More Than  A Buzz Word

 

Virtual Reality – the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

What is Augmented Reality?

Augmented Reality – is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. … As a result, the technology functions by enhancing one’s current perception of reality.

Quiver – http://www.quivervision.com/

Education Starter Pack – http://www.quivervision.com/education-coloring-packs/#education-starter-pack

Elements

Anatomy 4D – http://anatomy4d.daqri.com/    

Paper Targets – http://anatomy4d.daqri.com/documents/anatomy-posters-all.pdf

Elements 4D – http://elements4d.daqri.com

Video – http://elements4d.daqri.com/#immersive

Paper Blocks – http://elements4d.daqri.com/documents/elements-blocks-all.pdf

http://elements4d.daqri.com/#lessons

VR Kit –  Google Expeditions/View Master

Google Expeditions is a virtual reality teaching tool that lets you lead or join immersive virtual trips all over the world — get up close with historical landmarks, dive underwater with sharks, even visit outer space!

What is Google Expeditions?

List of Google Expeditions – https://docs.google.com/spreadsheets/d/1uwWvAzAiQDueKXkxvqF6rS84oae2AU7eD8bhxzJ9SdY/edit#gid=0

https://support.google.com/edu/expeditions/answer/6335093?hl=en

 View-Master Apps

Space – https://play.google.com/store/apps/details?id=com.mattel.viewmasterspace&hl=en

Destinations – https://itunes.apple.com/us/app/view-master-destinations/id1030074591?mt=8

National Geographic Wildlife – https://itunes.apple.com/us/app/view-master-national-geographic-wildlife/id1030159327?mt=8

360 Camera and Resources

VRWorkshopKodakSP3604KCamera

360 Videos on YouTube

Google Earth VR on HTC Vive

http://virtualrealityforeducation.com/google-earth-vr-htc-vive/

http://www.onlineuniversities.com/blog/2010/01/100-incredible-educational-virtual-tours-you-dont-want-to-miss/

http://virtualrealityforeducation.com/google-earth-vr-htc-vive/

http://www.freevrgoggles.com/

https://seymoureducate.com/virtual-reality-in-education/

4 ways to use augmented and virtual reality apps in the classroom

360 Apps

Splash 360

Splash your reality – capture and share your world in 360° video

Fyuse

Fyuse is a spatial photography app that allows you to capture space, not time, in interactive 3D images. Simply tilt your phone or swipe images to engage with the “fyuses” and view moments from different angles.

Workshop Evaluation – http://www.monroe.edu/pd/evaluation

 

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