“The nouns in our standards are better understood when students participate in the verbs.” Mike Gorman
- Understand TPACK and how it applies to thoughtful lesson creation when integrating technology
- Discuss the theory of Literacy in STEAM as it applies to my content
- Navigate coding and robotic resources in order to share with students
- Integrate an instructional technology tool into my current content and pedagogy
Parker Ormerod firstname.lastname@example.org
Doreen Pietrantoni email@example.com
Liesl Toates firstname.lastname@example.org
At the heart of the TPACK framework, is the complex interplay of three primary forms of knowledge: Content (CK), Pedagogy (PK), and Technology (TK). The TPACK approach goes beyond seeing these three knowledge bases in isolation. The TPACK framework goes further by emphasizing the kinds of knowledge that lie at the intersections between three primary forms: Pedagogical Content Knowledge (PCK), Technological Content Knowledge (TCK), Technological Pedagogical Knowledge (TPK), and Technological Pedagogical Content Knowledge (TPACK).
Effective technology integration for pedagogy around specific subject matter requires developing sensitivity to the dynamic, transactional relationship between these components of knowledge situated in unique contexts. http://tpack.org
STEAM – what is it?
STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!
Dash and Dot are robots that students control using block coding program, Blockly! These student friendly robots can be programmed to move, talk, light up and more!
Getting Started with Dash:
Lessons to help students get to know Dash Robotics
Curriculum Integration Examples:
ScratchJr is an introductory programming language that enables students to create their own interactive stories and games. Students snap together graphical programming blocks to make characters move, jump, dance, and sing. Students can modify characters in the paint editor, add their own voices and sounds, even insert photos of themselves — then use the programming blocks to make their characters come to life.
Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.
Attendees will learn:
- What sprites are
- What the stage is and what code blocks are
- How to snap code blocks together to create a line of code and make something happen
- They will add text, add sprites, use input/output code (i.e. when the frog is tapped this happens), add a second background to move to the next level and send messages
Examples of using Scratch:
- Parts of speech games – MrGrantHJB had students remix the game to use different words. He had them save the games under his account with their names as the titles. In order to do this project, students had to read and understand the code, replace code, create sprites, and understand the types of different words (or else the game would be wrong). (Do a search on parts of speech game in scratch to get the following link:) https://scratch.mit.edu/search/projects?q=parts%20of%20speech%20game
- Water Cycle and Interactive Water Cycle – Understanding the water cycle and then remixing to show she understands the science terms. Scratch user: kkope1 https://scratch.mit.edu/projects/99832/
- Caged bird- Poetry by Maya Angelou – Have a student who loves to draw and animate? This person really loves this Maya Angelou poem, and decided to create an animated drawing in Scratch. Your students can animate poetry or make interactive poetry. Scratch user: craftygirl321 https://scratch.mit.edu/projects/92188289/ (Side note: She also has an incredibly great tutorial on vector drawing in Scratch)
- Sound Wave Amplitude and Frequency – Student created musical examples and graphed out representations of the sound waves in this program. The student wrote about each “slide” in the instructions section on the project page. https://scratch.mit.edu/projects/67399296/#player
- Clair de Lune: https://scratch.mit.edu/projects/196329284/
Hummingbird Robotics Kit allows students to easily create their own robots. Hummingbird Kits use block coding programs such as Snap! and Scratch to program their robots.
Getting Started with Hummingbirds:
Curriculum Integration Examples
|A-Adjective||What word or words would you use to describe what you’ve learned today?
|E-Emotion||How are you feeling about what you’ve learned today?
|I-Interesting||What is something you found interesting?
|O-OOHHH!||What connections were you able to make about STEAM and what you are doing in your classroom?
|U-UMMM?||Any questions you still have from today?
Make Writing by Angela Stockman (ISBN # 978-0-9861049-3-0)
TPACK Website – http://tpack.org/
Teaching Strategies – http://www.theteachertoolkit.com/
Want to reserve Robotic Technology? Click here to see what we have to offer and how to reserve (use your school computer log in and the password: media): http://dpietran.blog.monroe.edu/instructional-technology-tools/
Evaluation – http://www.monroe.edu/pd/evaluation